iPad painting: GOT oil paint style practice

General / 31 December 2021

This was done 100% on my iPad with clip studio paint software (highly recommended). I’ve been traveling this holiday break and wanted to do something productive with my down time away from my pc. This is my first attempt at creating a traditional oil paint style painting digitally and on an iPad nonetheless. As a big Game of Thrones fan I’m planning on making a bunch of character portraits like this, so stay tuned! 😊 (the third image is with the ref).


Ryan Gosling: Xgen First Pass

Work In Progress / 25 November 2021

First round work in progress on maya/Xgen hair for my Ryan Gosling Likeness project.  Its been very tricky getting this spikey hair look, but I'm happy with the direction its headed now. If anyone is interested I'd be happy to share more how I approached it. I still have a lot more polish and detail work to do yet in xgen (transition hair, nose hair, peach fuzz, ear hair, neck hair, tweaks on whats here currently...), so next update I'll do some test arnold renders and start polishing this hair up.  These are all just Maya viewport screen grabs by the way.  No renders yet, Happy Thanksgiving! :D



Ryan Gosling: First Render Test Marmoset

Work In Progress / 20 October 2021

Decided to hook stuff up in marmoset before I start working on the hair.  Once the hair is blocked in with xgen and I can look at it in a proper renderer, it'll be a lot easier for me to refine the likeness.  So have to use dev goggles here with this awful temp hair XD. And of course textures and everything else is super early first pass stuff.  Btw, these are just screen grabs from Marmoset 4 with raytracing on.  Ok next up, hair with xgen!


Ryan Gosling Likeness Sculpt: Bladerunner 2049

General / 13 October 2021

Did some more refinement on the secondary forms for Ryan and a bit primary as well. Also got tertiary details going... pore and base textures in via zwrap and a fancy new HD male head scan from scan store I found and purchased today (Male Head Model 10).  These are all just screen grabs from zbrush, so nothing great to look at yet.  But... Next up I'm going to make some proper xgen hair and start rendering!  Stay tuned for the next update! :)


Ryan Gosling Likeness: Blade Runner 2049

Work In Progress / 10 October 2021

Still chipping away at this likeness of Ryan Gosling.  I keep saying that I'm gonna work on porosity, but I keep getting stuck fixing errors I see. lol.  Maybe I'll move on now for real. haha.



Quick update: Ryan Gosling Likeness: Blade Runner 2049

General / 23 September 2021

Decided to do a bit more work this am, before moving on with porosity I felt like a few things were still obviously off.  Feeling a lot better with this pass now.  So next update will be porosity!


Mentorship: Brad Myers

News / 16 September 2021

Edit: Wanted to update this to say how excited I am to be working with Matthew Williams for October!  Can't wait to get started!



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I still have 1 slot open for Oct. Mentorship at The Mentorship Coalition!  Look here for more info:  https://thementorcoalition.com/character-art-brad-myers


Feel free to reach out to me directly here if you have any questions.  Thanks!

 

Released... Aliens: Fireteam Elite

General / 25 August 2021

A game I worked on released yesterday!  Aliens: Fireteam Elite.  I haven't worked at Coldiron studios for a couple years now, but they made it to the finish line. :D  I'm proud of the Alien Drone and Warrior I made for that game.  Other contributions included male and female base anatomy models, (NO heads, or hair), a bunch of armor and outfits, and the shoulder rocket launcher for demolitions class.  Hopefully I can post some nice renders of the Alien drone and warrior in the near future.


Youtube Trailer:

https://www.youtube.com/watch?v=3e1ldw2pZEI






Can you guess where this gun is from?

General / 23 August 2021

Can you guess where this gun is from?  A quick gun I whipped together sorta as a teaser for the next full likeness character I'm working on.  The new character will be done in a similar format to the Michael Clark Duncan piece I made a couple of months ago.  These are just quick default HDRI lighting renders from Marmoset 4.  Since its just a prop, I tried to get thru this as fast as possible, so admittedly its a little rough but its not intended to be a highlight of the piece.  Hope you like it anyway! Haha.   :D





Kotaku Spotlight and Call of Duty Vanguard Trailer

General / 19 August 2021

Woke up to a surprise spotlight over at Kotaku this am: (They made a spotlight of my work there).

https://kotaku.com/time-for-an-upgrade-1847514375


On top of that the trailer for the game I've been working on for the last 2 years dropped today.  Feeling very honored to be part of all this, its been an exciting day!


https://www.youtube.com/watch?v=OQ1CwPhE8KQ