I have been working in the games industry since 2008 for companies such as Zenimax (id software), Activision, Disney and Fox. Shipped titles include Call of duty: Vanguard, Call of Duty: Blackops Cold War, Aliens: Fireteam Elite, Doom, Rage and Firefall. I have worked in Unreal, id studio (id software engine), Radiant (call of duty engine), marmoset and Unity. I have a passion for Art and Video Games and thrive in fast paced, ambitious, collaborative team environments.
I am currently working as the Lead Character Artist at Bit Reactor on a video game that exists in the Star Wars Universe.
-Develop Benchmark Character Art Assets in the Star Wars Universe.
-Collaborate with other Departments to reach highest level of Character Art quality for the game.
-Manage/Hire other character artists.
-Work closely with Production to hit deliverables.
-Give detailed feedback to Artists via callout and/or paintover.
-Manage and Direct External Partners such as Outsourcing.
-Pipeline Documentation.
-Foster a healthy, fun, rewarding team environment.
Make character art assets for the Star Wars Universe.
-Create Video Game Characters for an undisclosed project
-Develop Pipeline and Style for Character Art Team
-Cross disciplinary communication amongst various Teams in Production
-Hire world class talent.
-Create Video Game Characters for an undisclosed project
-Develop Pipeline and Style for Character Art Team
-Cross disciplinary communication amongst various Teams in Production
-Hire world class talent.
Create Characters for the Call of Duty Franchise.
Made Alien and Marine character models for: Aliens: Fireteam Elite for Fox/Disney
Worked on a wide range of games and projects, some of the most notable are "Rage" and "Doom4". I Created anything art related that needs to go in the game. Also have done some level design, lighting, and fx.