I have been working in the games industry since 2008 for companies such as Zenimax, Activision, Disney and Fox. Shipped titles include Call of duty: Vanguard, Call of Duty: Blackops Cold War, Aliens: Fireteam Elite, Doom, Rage and Firefall. I have worked extensively on 3d characters, environments, weapons, props, and vehicles. Essentially anything 3d that needs to be made game ready. I have been responsible for modeling high and low poly, baking, texturing, materials including pbr, lighting, effects, and level building. I have experience with basic rigging, posing, and promotional art as well. I have worked in Unreal, id studio (id software engine), Radiant (call of duty engine), marmoset and Unity. I am currently working as the Lead Character Artist at Probably Monsters in Seattle WA on an undisclosed title.
-Create Video Game Characters for an undisclosed project
-Develop Pipeline and Style for Character Art Team
-Cross disciplinary communication amongst various Teams in Production
-Hire world class talent.
-Create Video Game Characters for an undisclosed project
-Develop Pipeline and Style for Character Art Team
-Cross disciplinary communication amongst various Teams in Production
-Hire world class talent.
Create Characters for Call Of Duty 2021 Video Game
Made Alien and Marine character models for: Aliens: Fireteam Elite for Fox/Disney
Worked on a wide range of games and projects, some of the most notable are "Rage" and "Doom4". I Created anything art related that needs to go in the game. Also have done some level design, lighting, and fx.