Brad Myers
Brad Myers
Lead/Principal Character Artist
Seattle, WA, United States

Summary

I have been working in the games industry since 2008 for companies such as Zenimax, Activision, Disney and Fox. Shipped titles include Call of duty: Vanguard, Call of Duty: Blackops Cold War, Aliens: Fireteam Elite, Doom, Rage and Firefall. I have worked extensively on 3d characters, environments, weapons, props, and vehicles. Essentially anything 3d that needs to be made game ready. I have been responsible for modeling high and low poly, baking, texturing, materials including pbr, lighting, effects, and level building. I have experience with basic rigging, posing, and promotional art as well. I have worked in Unreal, id studio (id software engine), Radiant (call of duty engine), marmoset and Unity. I am currently working as the Lead Character Artist at Probably Monsters in Seattle WA on an undisclosed title.

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Skills

Digital PaintingEnvironment DesignShadingCharacter ModelingDigital SculptingEnvironment ModelingProp ModelingWeapon ModelingVehicle ModelingPBR TexturingPhysically Based Rendering

Software proficiency

3ds Max
3ds Max
Blender
Blender
BodyPaint
BodyPaint
Keyshot
Keyshot
Maya
Maya
Modo
Modo
Mudbox
Mudbox
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
Marvelous Designer
Marvelous Designer
xNormal
xNormal
UVLayout
UVLayout
Knald
Knald
Yeti
Yeti
CLIP STUDIO PAINT
CLIP STUDIO PAINT
id studio
id studio
DaVinci Resolve
DaVinci Resolve
Xgen
Xgen
radient
radient
maya
maya
R3DS ZWRAP
R3DS ZWRAP
rizmo uv
rizmo uv

Reel

Productions

    • Video Game
      Call of duty: Vanguard
    • Year
      2021
    • Role
      Character Artist
    • Company
      Sledgehammer Games
    • Video Game
      Aliens: Fireteam Elite
    • Year
      2021
    • Role
      Senior Character Artist
    • Company
      Coldiron Studios
    • Video Game
      Call of Duty: Blackops Cold War
    • Year
      2020
    • Role
      Character Artist
    • Company
      Sledgehammer Games
    • Video Game
      Doom 4
    • Year
      2016
    • Role
      3d artist / level designer
    • Company
      Escalation studios: contract for id software.
    • Video Game
      Rage
    • Year
      2011
    • Role
      3d Artist
    • Company
      Escalation studios: contract for id software.
    • Video Game
      FireFall
    • Year
      2014
    • Role
      3D Artist
    • Company
      Liquid Development

Experience

  • Lead Character Artist at Probably Monsters
    Seattle, United States of America
    March 2023 - Present

    -Create Video Game Characters for an undisclosed project

    -Develop Pipeline and Style for Character Art Team

    -Cross disciplinary communication amongst various Teams in Production

    -Hire world class talent.

  • Principal Character Artist at Probably Monsters
    Seattle, United States of America
    April 2022 - March 2023

    -Create Video Game Characters for an undisclosed project

    -Develop Pipeline and Style for Character Art Team

    -Cross disciplinary communication amongst various Teams in Production

    -Hire world class talent.

  • Senior Character Artist at Sledgehammer Games
    Foster City, United States of America
    April 2019 - April 2022

    Create Characters for Call Of Duty 2021 Video Game

  • Senior Character Artist at Cold Iron Studios
    San Jose CA, United States of America
    August 2016 - April 2019

    Made Alien and Marine character models for: Aliens: Fireteam Elite for Fox/Disney

  • 3d Artist at Escalation Studios
    Dallas, United States of America
    May 2010 - July 2016

    Worked on a wide range of games and projects, some of the most notable are "Rage" and "Doom4". I Created anything art related that needs to go in the game. Also have done some level design, lighting, and fx.