I made this 3 part tutorial as an effort to give back to the community and share knowledge. Hope some of you find it useful!
Zbrush: Stylized Hair Sculpting Tutorial Series:
I made this 3 part tutorial as an effort to give back to the community and share knowledge. Hope some of you find it useful!
Zbrush: Stylized Hair Sculpting Tutorial Series:
I made a quick tutorial I would like to share since this is something I didn't know till recently and I think its super useful and not well documented. Simply put, in zbrush you might loose your morph target or layer but were careful to keep your vertex order the same on a model. Here is how you restore it so you can work more non-destructively.
https://www.youtube.com/watch?v=Z_wCRAMEB8M
Recorded my process for making a base head sculpt in zbrush from a sphere. The process should be part of a larger tutorial series I'm working on, so I can't share that yet. But, thought I'd share the mesh with the community incase anyone finds it helpful. Also, figured it would be nice to have a female base mesh as well, so I did a very quick sculpt of Daenery's Targaryen from GOT on a layer in zbrush. I didn't bother trying to spotlight match references or break A symmetry, so its really basic still. I hope I still captured some likeness, but I'm not totally sure honestly. Either way, I thought her face would work well as a generic female face as a starting point.
If you have any questions please let me know, thanks for looking! Oh, and besides being able to easily swap this mesh from a base male to female mesh, it also has uv's. :) Download the BaseMesh with Male/Female Morphtargets here:
This .ztl is compatible with zbrush 2022.0.7 and later.
If you want to know more about blocking in a head or practice yourself I have a bunch of content about this on my artstation here: https://www.artstation.com/artwork/dKLPGA
This is a tutorial/demo of the main techniques I use for hard surface in zbrush. I wanted to have a video resource for my students to refer to moving forward. Its a little long, but I broke it down into 3 sections, covering how to tackle 3 distinct objects you would typically want to create in production each with their own challenges. So in about 2.5 hours I cover it all, and its free so please have a look and let me know if you find it useful. Cheers!
Screen grab from the end of the video: