This is probably as far as I'll take the textures for the most part. The rest of it will be procedural since the whole exercise is concept art. I realize I'm getting a little carried away with 3d on this. lol. Top working file in substance (which is why its missing lots of geo like the eyebrows and eyelashes), and bottom two are integrated into keyshot.
The story behind this is Samus took a plasma blast to the face while killing some creature, lost her helmet, (it'll be on the ground) but she got to the prize which is that techy ball thing that gives her a new ability. I might have mentioned it somewhere but I'll likely do a render of her with helmet too just for the hell of it and to show what that might look like (more classic look but the helmet will clearly be damaged).
Next up I'm gonna add some smaller glowy's and decals as shown in the paintover from last post.