Unreal 5- Tests on my Ryan Gosling/Bladrunner likeness sculpt

General / 26 September 2022

Finally getting into Unreal 5 to make some attempts at realistic rendering.  Also taking some time to put the finishing touches on my Ryan Gosling Likeness sculpt.  The hair is undoubtedly much better in Unreal over Marmoset, and since I can use the xgen hair systems its a lot lighter performance wise.  I'm also liking the skin shader here also.  Lots of challenges I faced along the way getting to this point in Unreal.  I STILL can't for the life of me figure out why offline Unreal renders look WORSE then just real time screen grabs.  So these are all just real-time "High Resolution Screenshots".  If I can figure out the offline renderer I guess the hair might come in a bit better.  

Anyway, need to do another texture pass on everything as well as a bit more polish on the sculpt here and there, but feeling like I'm finally seeing light at the end of the tunnel with this project here.  Oh yea, and I haven't imported his clothes/jacket and gun yet, but that will be there also.  Starting to look forward to the next project as well which I'm positive will go a hundred times faster since so much of my time here was learning stuff.  Thanks for looking, next update I'm calling it quits!