Started blocking out this stylized robot based on the concept shown by the very talented Jesse Carpenter: https://www.artstation.com/jessecarpenter
Here is the concept by Jesse: https://www.artstation.com/artwork/ZGO60
Here's the beginning blockout sculpt in zbrush:
Just getting some basic shapes in there to use as landmarks for refinement. I generally really enjoy this stage. I keep things as low poly as possible and I'm not afraid to get a little loose and dirty with it and clean it up later. I feel like the more you do that, the more interesting the shapes become.