An attempt at a realistic likeness of Ryan Gosling in the film Bladerunner 2049, Rendered real-time in Unreal Engine 5. I used zbrush for the sculpt, zwrap and 3d scan store for pores and some of the base body anatomy (re-sculpted for pose) and as a starting place for diffuse texture. Xgen (Maya) was used for the hair then exported as splines to Unreal for some real-time fanciness (Shout out to JHill for the youtube vids! https://www.youtube.com/watch?v=9yVNdvBmJz4&t=294s). Marvelous designer for the shirt, jacket and pants. Maya and zbrush for the Gun Model. Substance painter for all texture work. Of course Unreal engine, but also used Marmoset 4 for look dev. Few misc. programs I used was Pureref, photoshop, Knald, Rizom UV, and Davinci Resolve.
Phew… This was a very long and challenging project for me. I actually started working on this in a cgma character facial sculpting course 3 years ago with Laura Gallagher. The likeness part was a side note to the anatomy study, but at the end of the course I realized I would need to tackle all kinds of challenges in order to make the Ryan Gosling likeness at a level I felt proud of. At the time I hadn’t used Marvelous designer, xgen, and Unreal 5 didn’t even exist. A year later I found an opportunity to learn more in a course: “Likeness and Facial anatomy” with Marlon Nunez. I knew I still wasn’t ready to tackle the Ryan Gosling likeness yet so I tried an easier (hairless) subject Michael Clark Duncan: The Green Mile. After completing that project and leveraging Marmoset Real-Time look dev, there was still a lot more work ahead. I needed more knowledge with Marvelous Designer, Xgen, and Unreal 5 which just came out around that time. So I picked up this Ryan Gosling Likeness one more time and now about a year later it’s finally done. I’m confident future likeness attempts will go much faster since the majority of this time has gone towards research and learning. I’m definitely looking forward to the next project and tackling new challenges as well…But making a realistic likeness real-time like this has been a bucket list item for me since I got into the industry back in 2008. As you can imagine I’m thrilled to finally call this one done. Please feel free to reach out if you have any questions and Thanks for looking!