3D Scan Store: Zwrap Cheat Sheet

The point of this tutorial is to leverage 3d scans in your workflow. I will show you how to do this using 3d scan store assets and the "zwrap" plugin. For starters you will need a decent sculpt you have been working on, a 3d scan store hd asset, and the zwrap plugin.

There are already a lot of tutorials covering this process in various ways. With this one I wanted to create something that can easily be referenced. Something that can be done entirely in zbrush with the zwrap plugin. So if you’re new to this process or not; and you’re thinking, “Hey, how do I setup my ztools before I zwrap I can’t remember?”… You can bookmark this page scroll down and see. (*See zwrap subtool setup for that one specifically).

I hope this is easy to follow along, and if its not please let me know how I might improve it. Thanks for looking!

Introduction:

Introduction:

Marmoset Scale Ref.

Marmoset Scale Ref.

Moving Scan Mesh

Moving Scan Mesh

StoreMT / Zwrap Subtool Setup

StoreMT / Zwrap Subtool Setup

zwrap process

zwrap process

Zwrap complete: Morph

Zwrap complete: Morph

Projection setup Process:

Projection setup Process:

6.c Example: Cleaning up zwrap errors

6.c Example: Cleaning up zwrap errors

Project Sculpt to layer, and Project Scan to layer demo.

Project Sculpt to layer, and Project Scan to layer demo.

Final Results

Final Results