Metroid Fan Art: Realistic 3D concept art

I often thought it would be cool to see a more realistic version of the Samus character from Metroid. This is an attempt at leveraging 3D to make some high quality concept art, a process that I have been practicing a lot lately and have come to really enjoy. Initially I was gonna keep the project pretty basic and small, but I got really excited working on this and took it much further then I initially intended.

The idea for this is Samus fights her way to an ancient alien relic which will unlock a new ability for her which she is holding. On the way she took some battle damage.

The workflow here is pretty simple: 1. Loose 3d sculpt with no uv's just highpoly in zbrush. 2. Export to keyshot and apply procedural materials. 3. Did a quick uv and damage paint (substance painter) of the face since that's the only thing that can't really be done procedurally. 4. Setup cameras and lighting for various render passes in keyshot. 5. Composite in photoshop. 6. paintover in photoshop and done.

During this process I learned a bunch and developed some of my own best practices. One of which was how I handle the hair portion (painting over 3d block-in). If your interested in my process specifically, I made a tutorial and put it up for sale on artstation here: https://www.artstation.com/bradmyers82/store

I had a lot of fun with this, I hope you guys like my take on this old classic!

Side Helmet Crop

Side Helmet Crop

Side 3 Quarters

Side 3 Quarters

Side 3 Quarters Crop

Side 3 Quarters Crop

Side 3 Quarters Detail

Side 3 Quarters Detail

Back

Back

Back Crop

Back Crop

Back Detail

Back Detail

Front No Helmet Close

Front No Helmet Close

Front No Helmet Close Crop

Front No Helmet Close Crop

Front No Helmet Close Detail

Front No Helmet Close Detail

Front No Helmet Close Micro Detail

Front No Helmet Close Micro Detail

Front Helmet Close

Front Helmet Close

Front Helmet Close Crop

Front Helmet Close Crop

Front Helmet Close Detail

Front Helmet Close Detail

Side Long Shot No Helmet

Side Long Shot No Helmet

Side Long Shot Helmet

Side Long Shot Helmet

Side No Helmet Crop

Side No Helmet Crop

Side No Helmet Close

Side No Helmet Close

Side No Helmet Metroids Close

Side No Helmet Metroids Close

Close up of some texturing Strokes I worked in to the environment to help break the cg feeling.

Close up of some texturing Strokes I worked in to the environment to help break the cg feeling.

Workflow: Long Shot

Workflow: Long Shot

Workflow: Closeup

Workflow: Closeup

Substance Painter Battle Damage Texturing

Substance Painter Battle Damage Texturing

Side: Keyshot Bridge

Side: Keyshot Bridge

Back 3 Quarters: Keyshot Bridge

Back 3 Quarters: Keyshot Bridge

Back: Keyshot Bridge

Back: Keyshot Bridge

Front: Keyshot Bridge

Front: Keyshot Bridge

Diorama: Keyshot Bridge

Diorama: Keyshot Bridge

Early Keyshot Camera Idea Board

Early Keyshot Camera Idea Board

Initial concept I made that kicked off this whole project.

Initial concept I made that kicked off this whole project.